Design Patterns

Here I'll be making a series of posts about different design patterns. They're useful for solving certain programming problems in aims at simplifying certain solutions and to reduce code duplication. I'll be giving simple examples of how and why someone might want to use one patter over another.

Visitor Pattern

Software development is an intricate dance of functionality and flexibility. As our applications grow, the need to manage diverse operations on complex data structures becomes paramount. Imagine you're building a massive online marketplace, teeming with countless product categories.

Proxy Pattern

Imagine you're a developer building a colossal library management system. One crucial component is the interaction with the external book data provider. This provider might be slow, expensive to connect to, or require authentication.

Factory Pattern

The Factory Pattern is a creational design pattern that provides a way to encapsulate the instantiation logic of an object. It can be used in a variety of situations, but it is particularly useful when you need to create different types of objects at runtime.

Strategy Pattern

In the ever-evolving landscape of software development, adaptability is key. The Strategy Pattern, a cornerstone of object-oriented design, equips us with the tools to build flexible systems that can seamlessly accommodate changing algorithms or behaviors.

Builder Pattern

Today we'll be discussing the Builder pattern. Another someone simplistic pattern to use. As you might've guessed by the name of the pattern, this one usually deals with handling object creation.